Lore
Old Jara sits with her carved walking stick and remembers everything.
Old Jara has seen more seasons than most families combined. She knows every name, every place, every story worth telling, and a few that aren’t. If you’re lost in the world of Deluvia Prime, pull up a chair. She’ll set you straight.
People
Kailah (Kai) — Forty summers old. Daughter of Ace and Rallah. Older sister to Mary. She’s been holding her family together since her mother disappeared, and she carries that weight visibly, if you know where to look. She left Donath with questions. What she found at the end of the road was not the answers she expected.
Mary (Mar) — Kai’s younger sister. Nineteen years. Steadier than she has any right to be at her age. She started at the shipyard after Mother left, working alongside Ace. “Mar” is what Kai calls her, everyone else says Mary. She’s been watering a cutting on the south windowsill for years. She doesn’t know what it is.
Ace — Father to Kai and Mary. Works at the shipyard in Donath. A widower, or so he believes. Quiet, sturdy, the kind of man who weathers storms by standing still. He packed his daughters’ bags before they were awake and had them ready at the door. That tells you everything about Ace.
Rallah — Ace’s wife. Kai and Mary’s mother. Gone four years now. She kept a live cutting of the flora on the south-facing windowsill and said she was listening. Most people thought she was odd. Some people were paying closer attention. She practiced at that window for twenty years before she disappeared. What she found there, and where it led her, is the thread that pulls the whole story east.
The Elder (Thuse) — Ancient beyond reckoning. Most people call him The Elder. Kai’s family calls him Thuse, an old nickname passed down like an heirloom. He knew Kai’s grandmother, and her mother before her. He taught Kai to listen, to reach, and warned her what binding means. He’s been walking the relay chain alone for years, clearing what the dark corrupts, holding the line so the signal can run. His work is behind Kai now. Hers is ahead.
Tomin — A young man from Donath. Plays Stones of Fate with the kind of quiet focus that makes you wonder what else he sees. Four moves ahead, they say. He knew Kai’s mother better than he let on. Rallah taught him things over the game board that weren’t about the game. He carried that secret for years, until a dark practitioner forced his hand and the secret came out. He walked with Kai all the way to the Garden, and what he found there broke something in him that had been holding for a long time.
Old Jara — That’s me. Three hundred summers and counting. I dream in threes, and when a dream comes three nights running, it isn’t a dream. I found Ace at the shipyard because someone told me to. That’s all I’ll say about that for now. I told the girl not to waste her time. I told the Elder not to waste his. They listened. That’s more than most people manage.
Selina — Younger than Mary. Orphan. Braided hair and a lively spirit. Close to both sisters. The kind of girl who watches everything and says just enough to let you know she saw it all.
Places
Donath — A small village in the Southlands. The kind of place where every face is known and every bit of business is everyone’s. Kai’s home. The marketplace, the stone dwellings along the main road, the creek that splits the town in two. The south window of Ace’s house faces the yard, and a cutting of the flora has sat on that sill for longer than Mary has been alive.
The Southlands — The broader region where Donath sits. Controlled by the Rac’i, for whatever that’s worth. The Shakes hit hard down here.
The Cellars — Underground shelters built into the bedrock beneath every village. Reinforced with cardium. Cold, crowded, lit by candles that never quite push the dark out of the corners. Nobody likes them. Everyone needs them. Each Cellar has several large common areas called Communals where people gather, eat, sleep, and wait for the world to stop shaking.
The Thane — A river near Donath. Kai remembers standing in its current as a girl. The water knew which way it wanted to take her.
The Ridge — Three days north of Donath on foot. High ground where the sky is clearer and the flora grows thick in the cold season. Thuse brought Kai here for her first real training. On a cold night with the constellation directly overhead, Kai felt the Shake before it arrived. She was never the same after.
The East Ridge Road — An old Rac’i trade road running east from the Southlands into unmapped territory. Stone-paved where the Rac’i maintained it, crumbling to packed earth beyond their sphere. Lined with carved way-markers bearing the Stones of Fate grid, not decoration but instruction. Someone wanted travelers to learn the game on the road. The markers get older and stranger the further east you go.
The Relay Stones — Pale stones, waist-high, smooth on one face. Scattered along the eastern road at irregular intervals. They are part of the signal’s design, gathering points where the signal concentrates before continuing east. When a practitioner touches one, the signal opens deeper than anything in the Southlands. Some of them have been bound by dark practitioners. Walking through a bound stone is one of the hardest things a practitioner can do.
The Garden — East of everything. Past the ridge where the relay chain ends, past the pale-barked forest where the signal runs through the soil itself, past the valley where a river catches the light in long silver curves. The source. The place where the signal begins. I won’t say more than that. What Kai found there is between her and her mother and the man who walked beside her.
The World
The Greater Light — The sun, as the people of this world know it. Days begin when it sets, the genesis of a new day.
The Shake — Tectonic upheaval. It comes without warning and without discrimination. It doesn’t care who you are or what you’re doing. It can last minutes or weeks. It is always deadly. And season by season, it is always getting worse. Thuse says the Shake is not just the world wearing down. Someone is making it worse. The wrong use of the signal, sustained long enough, breaks the ground itself.
Cardium — An alloy far stronger than wood. Smells unfortunate. Used to reinforce the Cellars. The Rac’i know how to work it, their ancestors were the first.
The Rac’i — A class of noble descendants who control the Southlands. Their forebears were the first city-builders, the first to work with alloys. They didn’t build the Cellars out of kindness, exactly. They built them because watching people die from the Shake was something even they preferred to avoid. Their roads run east, and the markers along those roads suggest they once understood things they’ve since forgotten.
Vakhari — What Thuse calls the great creatures. “Dragons” is the common word, but the old name is Vakhari. They nest in the cliff hollows and the high places beyond Rac’i territory. They know a Shake is coming before people do. When the Vakhari go quiet, you start walking. Kai met one on the east ridge. It assessed her and left. Draw your own conclusions about why.
The Flora and the Signal
Celestia Flora — The old name for a practice most people don’t understand and fewer can do. It begins with the flora, a low-growing plant, dark leaves, small white flowers, common enough that most people walk past it without a second look. Under the right conditions, the veins on the underside of the leaves show something. Not a glow, exactly. More like the dark is thinner there.
The Signal — What a practitioner reads through the flora. It’s the created order of the world, physical, directional, real. It runs through everything: stone, soil, roots, water. It leans east. It has a source. Rallah could read it. Thuse teaches it. Kai is learning, and she may have already surpassed both of them in ways none of them expected.
Listen — The first thing Thuse teaches. You stop reaching for an explanation and let the signal come to you. Rallah did it at the window for twenty years. Kai did it in thirty seconds. Listening is free. It costs nothing.
Reach — The second thing. You go deeper than listening takes you, you follow the signal down into the stone, into the soil, further than the signal invites. Reaching costs. You cannot unfeel what you find. Kai reached on the ridge and felt the Shake before it came. She was never able to sleep through one again.
Bind — The wrong use. Thuse warned Kai about this one, he didn’t teach it. Binding is what the dark does. It takes hold of the signal where it runs and locks it in place. A bound signal cannot move, cannot carry what it was made to carry. The ground underneath a binding goes still and then it breaks. That’s the Shake getting worse.
The Foundation — The deepest layer of the signal, beneath everything the dark can reach. Kai found it by reading through living tissue, roots, soil, growing things. Thuse says no one has done that in three centuries. Walking through a bound relay stone on the foundation is how Kai survived encounters that should have stopped her.
The Dark — The wrong use of the signal. Not a separate power. The same system, bent the wrong direction. Thuse named it in one word and stopped, and if it was enough for him, it’s enough for me. There are practitioners out there using the signal to bind relay stones, one by one, advancing east. They are racing toward the source. Whether they know what they’ll find there is another question entirely.
The Game
Stones of Fate — The game scratched into every table in every Cellar across the Southlands. Five types of stones, Earth, Water, Fire, Air, Spirit, on a board of sixty-four squares. Simple enough to learn in an afternoon. Deep enough to spend a lifetime failing to master. Most people read two moves ahead. Some manage three. Tomin manages four. Rallah, they say, could read six. The way-markers along the east ridge road carry the game’s grid carved in stone. Someone very old wanted people to keep playing it on the road. I think I know why, but I’ve learned to keep some things to myself.
More entries added as the story unfolds. Check back after each new chapter.